Download Fire On Board: Shirov's Best Games by Alexei Shirov PDF

By Alexei Shirov

Alexei Shirov has dazzled and encouraged a new release of chess fanatics along with his exact model of attacking chess. The Grandmaster, initially from Riga, Latvia, is greatly considered as probably the most competitive and artistic chess gamers of the fashionable period, an issue sponsored up via his wealth of fantastic video games, wealthy in tactical fireworks and striking strikes. "Fire on Board" starts the place the best-selling first version left off in 1996. Shirov lines his development on the best of the chess global on the grounds that that 12 months and provides a pleasant number of his favorite video games, all defined in nice aspect to the reader. Shirov's top video games, are unravelled and defined by means of the fellow himself. it is a compilation of violent, attacking and inventive chess. it truly is written through one of many world's prime avid gamers.

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Extra info for Fire On Board: Shirov's Best Games

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I was happy to play a forcing move against the great Ljubojevic (my mis­ taken 18 ... e6) but if I had thought more deeply, and made sure a pair of rooks left the board, I would have ob­ tained a harmonious position with at­ tacking chances. Sometimes the first move you look at (of course anyone would see ... e6 first) is not the best. And sometimes chess logic is sim­ ple: how many good squares do I have for my rooks? One. How many rooks do I have? Two. Then exchange one of them! A Bl underfu l Opportunity Game 4 M.

This lack of logic can blind you to a critical move that would otherwise be obvious. ) 36... Lagemann, Los Angeles (rapid) 2008. I can't get excited over this game at all now, since it was too easy. The logic came about because Black put up no resistance. In the main game there is a different story; though I get the advantage out of the opening, I fail to follow up cor­ rectly- and the seesaw begins! 1... g4 I play Capablanca's defence system, which has an excellent reputation to this day. 4 c4 c6 5 b3 tt:lbd7 6 i..

D) 56 .. d3+ 58 �e6! (but not 58 Wc7? xc8+ 63 Wxc8 b2 and the passed pawns beat the rook) and even if Black pulls out all the stops he still can't force the win: and: a) 56 ... b1 ? (now White's passed pawn is too dangerous) 57 c6 b3 (or 57 ... b8 and it's White who wins. b) 56 ... b3? c2+ 67 Wb7 l:b2+ 68 'iti>c8 'iti>e8 draws. c) 56... c3 61 'it>f6, and with both king and rook more active than their counterparts, White draws easily. d3+ 64 We7 (not 64 Wc8?? a3 and the pawns go through) 64 ...

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